v3 released...just more attributes for "hide/unhide" rig controls, ears, tail, leg extra stuff...hope it provides a better and less confusing rig control display.
v2 released...just added a few controls for better eyebrows manipulation.
Pig rig for Maya
Pretty straightforward quadruped rig.
Spring dynamics with full animation control for ears, fur, tail, and tongue.
Stretch and squash belly control.
Face rig, eyelids, eyebrows, snout, nostrils, fangs, and lips.
5 different diffuse textures to customize your own pigskin.
Unreal/Unity in-game friendly just by exporting geometries (4 influences linear skinning) and bone hierarchy
Model created by Richard Hammond, http://www.rich-hammond3d.com/
Pig has been rigged using mgear 3 and it needs to be installed in your Maya folder.
This is being released under a Creative Commons Attribution-NonCommercial 4.0 International License
Do whatever you like with it, so long as you credit and do it non-commercially.